Sinopsis
Helping You Design Great Games People Love
Episodios
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Why Game Design Is Important with Gabe Barrett
24/05/2017 Duración: 34minGabe Barrett, founder of the BGDL, discusses why this hobby of ours matters and why game design is much more than just a fun, little activity. He also shares some stories that relate to design and talks about where the BGDL is headed in the future. The post Why Game Design Is Important with Gabe Barrett appeared first on Board Game Design Lab.
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[BONUS] Mike Mihealsick on Why Euro Games Are Awesome
20/05/2017 Duración: 04minThe post [BONUS] Mike Mihealsick on Why Euro Games Are Awesome appeared first on Board Game Design Lab.
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Lessons Learned from Blind Playtesting with Mike Mihealsick
17/05/2017 Duración: 36minMike Mihealsick, from Coalition Games, discusses all the lessons and insights he’s learned after facilitating hundreds of blind playtests. Blind playtesting is the purifying fire in which we truly get to find out what our games are made of, and Mike offers a ton of advice on how to navigate the process well. The post Lessons Learned from Blind Playtesting with Mike Mihealsick appeared first on Board Game Design Lab.
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[BONUS] Chris Kirkman on Considerations When Designing a Small Game
13/05/2017 Duración: 08minThe post [BONUS] Chris Kirkman on Considerations When Designing a Small Game appeared first on Board Game Design Lab.
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Cthulhu Themed Games with Chris Kirkman
10/05/2017 Duración: 54minChris Kirkman, designer of Fate of the Elder Gods, discusses Cthulhu themed games and what makes them so popular. There’s just something about Cthulhu that continues to intrigue people, and even with all the Cthulhu games that have come out, there’s still a great deal left to be explored. The post Cthulhu Themed Games with Chris Kirkman appeared first on Board Game Design Lab.
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[BONUS] Morten Pederson on Writing Rulebooks for Non-Native English Speakers
06/05/2017 Duración: 06minThe post [BONUS] Morten Pederson on Writing Rulebooks for Non-Native English Speakers appeared first on Board Game Design Lab.
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Creating a Great Solo Variant with Morten Pedersen
03/05/2017 Duración: 01h03minMorten Pedersen, designer behind the solo modes for games such as Scythe and Viticulture, discusses how to scale a game down to one player and create a great solo experience. Morten has his own design company that focuses on creating single player systems for games and has even won awards for it. For more, check out Morten’s... The post Creating a Great Solo Variant with Morten Pedersen appeared first on Board Game Design Lab.
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[BONUS] Patrick Leder on How to Know When a Game Is Done
29/04/2017 Duración: 02minThe post [BONUS] Patrick Leder on How to Know When a Game Is Done appeared first on Board Game Design Lab.
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Designing an Asymmetrical Game with Patrick Leder
26/04/2017 Duración: 43minPatrick Leder, designer of Vast, discusses what all goes into designing an asymmetrical game. In Vast, each player takes on an incredibly different role with different actions, different win conditions, and different ways to play. And creating a game of this scope is no small task. The post Designing an Asymmetrical Game with Patrick Leder appeared first on Board Game Design Lab.
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[BONUS] Chris Rowlands on What RPG Elements He’d Like to See More of in Board Games
22/04/2017 Duración: 13minThe post [BONUS] Chris Rowlands on What RPG Elements He’d Like to See More of in Board Games appeared first on Board Game Design Lab.
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Content as Marketing with Chris Rowlands
19/04/2017 Duración: 43minChris Rowlands, designer of Last Garden and host of NPC-Cast, discusses creating awesome content that helps people as much as possible and also builds up goodwill toward you and your games. The board game community is incredible, and there are tons of opportunities to help fellow designers and add value to what they’re trying to create. And... The post Content as Marketing with Chris Rowlands appeared first on Board Game Design Lab.
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[BONUS] Rob Daviau on What Themes Need a Legacy Version
15/04/2017 Duración: 04minThe post [BONUS] Rob Daviau on What Themes Need a Legacy Version appeared first on Board Game Design Lab.
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How to Playtest like a Pro with Rob Daviau
12/04/2017 Duración: 01h26minRob Daviau, designer of Pandemic Legacy, and I discuss how to run playtests like an absolute pro. Rob started designing games for Hasbro before moving into the designer game space, and he has a TON of insight on how to playtest your way to an amazing game. The post How to Playtest like a Pro with Rob Daviau appeared first on Board Game Design Lab.
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[BONUS] Brent Kinney on Underutilized Printing Opportunities in Games
08/04/2017 Duración: 03minThe post [BONUS] Brent Kinney on Underutilized Printing Opportunities in Games appeared first on Board Game Design Lab.
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The Ins & Outs of Printing with a Vice President from Panda Game Manufacturing, Brent Kinney
05/04/2017 Duración: 43minBrent Kinney, vice president at Panda Game Manufacturing, discusses the details and nuances of getting your game printed. We talk typical setbacks, what the different phases in the process look like, ways to make the process easier, and much more. Panda GM is one of the major manufacturers of board games in the world, and... The post The Ins & Outs of Printing with a Vice President from Panda Game Manufacturing, Brent Kinney appeared first on Board Game Design Lab.
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[BONUS] Tom Vasel on Where He Hopes the Gaming Industry Goes Next
31/03/2017 Duración: 03minThe post [BONUS] Tom Vasel on Where He Hopes the Gaming Industry Goes Next appeared first on Board Game Design Lab.
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Lessons Learned from Playing 5000+ Games with Tom Vasel
29/03/2017 Duración: 37minTom Vasel, founder of the Dice Tower, discusses some of the many things he’s learned after playing an astronomical number of games. We talk themes, mechanics, Kickstarter, publishing, trends, and tons of other stuff. Tom has played and reviewed thousands upon thousands of games which has led to some interesting insight on what makes a... The post Lessons Learned from Playing 5000+ Games with Tom Vasel appeared first on Board Game Design Lab.
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[BONUS] Sen-Foong Lim on Where to Find Components for Your Prototypes
24/03/2017 Duración: 05minThe post [BONUS] Sen-Foong Lim on Where to Find Components for Your Prototypes appeared first on Board Game Design Lab.
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How to Organize a Design Space with Sen-Foong Lim
22/03/2017 Duración: 58minSen-Foong Lim, designer of Belfort and Junk Art, discusses the many things a good game design space needs and ways to organize it all. Here are links to some of the resources mentioned in the show: Gimp Canva Cropodile Rotary Cutter The post How to Organize a Design Space with Sen-Foong Lim appeared first on Board Game Design Lab.
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[BONUS] Edo Baraf on How to Create and Manage Kickstarter Stretch Goals
17/03/2017 Duración: 06minThe post [BONUS] Edo Baraf on How to Create and Manage Kickstarter Stretch Goals appeared first on Board Game Design Lab.