Sinopsis
Helping You Design Great Games People Love
Episodios
-
Custom Components in Your Game with Edo Baraf
15/03/2017 Duración: 46minEdo Baraf, designer of Herbaceous, discusses the many different types of custom components you can add to your games and the challenges and considerations that go with each one. We talk custom dice, boards, boxes, inserts, meeples, sleeves, and more. (Not miniatures. That will be its own episode.) Edo has experience with lots of custom... The post Custom Components in Your Game with Edo Baraf appeared first on Board Game Design Lab.
-
[BONUS] Dan Peterson on Themes that Need to Be Explored
10/03/2017 Duración: 05minThe post [BONUS] Dan Peterson on Themes that Need to Be Explored appeared first on Board Game Design Lab.
-
Why a Publisher Might Reject Your Game and How to Handle It with Dan Peterson
08/03/2017 Duración: 51minDan Peterson, chief developer and head of new acquisitions at Mayday Games, discusses why a publisher might reject your game and how to handle it. Dan looks at close to 200 unpublished games a year and has years of experience in finding new games to publish. This episode is packed with great wisdom for anyone wanting to... The post Why a Publisher Might Reject Your Game and How to Handle It with Dan Peterson appeared first on Board Game Design Lab.
-
[BONUS] JT Smith on How to Come Up with Expansion Ideas
03/03/2017 Duración: 11minThe post [BONUS] JT Smith on How to Come Up with Expansion Ideas appeared first on Board Game Design Lab.
-
How to Design a Great Cooperative Game with JT Smith
01/03/2017 Duración: 33minJT Smith, designer of The Captain Is Dead, talks about how to design a great cooperative game. We talk creating tension, alpha players, and the math behind a good AI system. Personally, I think The Captain Is Dead is one of the best co-op games on the market today, and it was great to get JT’s... The post How to Design a Great Cooperative Game with JT Smith appeared first on Board Game Design Lab.
-
[BONUS] Jamey Stegmaier on How to Approach a Small Publisher with Your Game
24/02/2017 Duración: 08minThe post [BONUS] Jamey Stegmaier on How to Approach a Small Publisher with Your Game appeared first on Board Game Design Lab.
-
A Day in the Life of a Pro Designer with Jamey Stegmaier
22/02/2017 Duración: 43minJamey Stegmaier, designer of Scythe, is back on the show, and we’re talking about what the schedule of a pro game designer looks like. It’s easy to have a romanticized idea of what being a full time designer is, but it doesn’t quite line up with reality. We talk about the daily fires that have... The post A Day in the Life of a Pro Designer with Jamey Stegmaier appeared first on Board Game Design Lab.
-
[BONUS] Emerson Matsuuchi on His Process of Creating Special Abilities
17/02/2017 Duración: 06minThe post [BONUS] Emerson Matsuuchi on His Process of Creating Special Abilities appeared first on Board Game Design Lab.
-
How to Make a Great Hidden Movement Game with Emerson Matsuuchi
15/02/2017 Duración: 36minEmerson Matsuuchi, designer of Specter Ops, goes into all the ins and outs of putting together a hidden movement game. There are very few hidden movement games out there right now which means there’s still a ton to be explored. Emerson discusses the challenges he faced and his insights on the topic. The post How to Make a Great Hidden Movement Game with Emerson Matsuuchi appeared first on Board Game Design Lab.
-
[BONUS] Ryan Laukat on Creating Art for a Kickstarter Project
10/02/2017 Duración: 05minThe post [BONUS] Ryan Laukat on Creating Art for a Kickstarter Project appeared first on Board Game Design Lab.
-
The Intersection of Art and Game Design with Ryan Laukat
08/02/2017 Duración: 47minRyan Laukat, founder of Red Raven Games, discusses how to create a beautiful game that is also functional. Ryan does his own art for all of his games, so he has an incredible understanding of the tug of war a designer and artist can have when trying to make a game look great but also... The post The Intersection of Art and Game Design with Ryan Laukat appeared first on Board Game Design Lab.
-
[BONUS] Jerry Hawthorne on How He Draws Inspiration from Everyday Life
03/02/2017 Duración: 08minThe post [BONUS] Jerry Hawthorne on How He Draws Inspiration from Everyday Life appeared first on Board Game Design Lab.
-
The Importance of Story in Games with Jerry Hawthorne
01/02/2017 Duración: 27minJerry Hawthorne, designer of Mice and Mystics, discusses the importance of story in games. Jerry specializes in narrative driven games and has numerous games to his credit. He goes into why people enjoy story in games so much and how you can inject more story into your games. Finally, he gives great advice on what to do... The post The Importance of Story in Games with Jerry Hawthorne appeared first on Board Game Design Lab.
-
[BONUS] Stephen Buonocore on Things to Consider when Adding Components to a Game
27/01/2017 Duración: 02minThe post [BONUS] Stephen Buonocore on Things to Consider when Adding Components to a Game appeared first on Board Game Design Lab.
-
How to Get Your Game Published with Stephen Buonocore
25/01/2017 Duración: 55minStephen Buonocore, president of Stronghold Games, goes into all of the ins and outs of researching publishers, contacting publishers, and pitching your game. We talk in depth on how to do things the right way to give your game the best chance of being signed. Then, Stephen closes the conversation with a couple funny stories... The post How to Get Your Game Published with Stephen Buonocore appeared first on Board Game Design Lab.
-
[BONUS] Richard Launius on His Favorite Game Mechanics
13/01/2017 Duración: 07minThe post [BONUS] Richard Launius on His Favorite Game Mechanics appeared first on Board Game Design Lab.
-
Advice, Cthulu, and How to Create an Epic Gaming Experience with Richard Launius
11/01/2017 Duración: 51minRichard Launius, designer of Arkham Horror, gives incredible game design advice, talks Cthulu and what makes a great Cthulu game, and goes into how to make games that create epic experiences that stand the test of time. This episode is packed full of wisdom from a game design legend. The post Advice, Cthulu, and How to Create an Epic Gaming Experience with Richard Launius appeared first on Board Game Design Lab.
-
[BONUS] Jay Vales on How to Make a Good “Take That” Game
06/01/2017 Duración: 01minThe post [BONUS] Jay Vales on How to Make a Good “Take That” Game appeared first on Board Game Design Lab.
-
Why Good Reviews Aren’t Always the Magic Bullet with Jay Vales
04/01/2017 Duración: 44minJay Vales discusses how his game, Conquest at Kismet, came to be and how it got great reviews but underperformed when it came to sales. We go into the contributing factors and what other designers can learn from the experience. We also talk about some interesting design concepts, dealing with real-life death, and how even... The post Why Good Reviews Aren’t Always the Magic Bullet with Jay Vales appeared first on Board Game Design Lab.
-
[BONUS] Colby Dauch on Barriers to Entry in Gaming
30/12/2016 Duración: 09minThe post [BONUS] Colby Dauch on Barriers to Entry in Gaming appeared first on Board Game Design Lab.