Sinopsis
Helping You Design Great Games People Love
Episodios
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How to Design a Solo Game with Hermann Luttmann
09/08/2017 Duración: 58minHermann Luttmann, designer of Dawn of the Zeds, talks about how to design a solo game.Hermann has created numerous games meant for only one player and offers a ton of interesting insight on how to craft the solitaire experience. The post How to Design a Solo Game with Hermann Luttmann appeared first on Board Game Design Lab.
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[BONUS] Denny Weston on Designing Games that Can Be Played on the Road
04/08/2017 Duración: 07minThe post [BONUS] Denny Weston on Designing Games that Can Be Played on the Road appeared first on Board Game Design Lab.
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Designing Outdoor Games with Denny Weston
02/08/2017 Duración: 41minDenny Weston, designer of Kingdoms Lawn Game, discusses the ins, outs, and challenges of creating a game meant to be played in the great outdoors. And check out the Kingdoms Lawn Game Kickstarter here. The post Designing Outdoor Games with Denny Weston appeared first on Board Game Design Lab.
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[BONUS] James Hudson on His Favorite Non-Family Style Games
28/07/2017 Duración: 04minThe post [BONUS] James Hudson on His Favorite Non-Family Style Games appeared first on Board Game Design Lab.
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How to Design a Great Family Game with James Hudson
26/07/2017 Duración: 30minJames Hudson, owner of Druid City Games, talks about how to create a game that families love to play.James works full time in the gaming industry, and his company focuses specifically on family games. We talk about what makes a game appealing to families and how to get noticed on Kickstarter. The post How to Design a Great Family Game with James Hudson appeared first on Board Game Design Lab.
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[BONUS] Daryl Andrews on Bringing a Licensed IP to Life
21/07/2017 Duración: 15minThe post [BONUS] Daryl Andrews on Bringing a Licensed IP to Life appeared first on Board Game Design Lab.
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How to Work on Multiple Games at the Same Time with Daryl Andrews
19/07/2017 Duración: 58minDaryl Andrews, designer of Sagrada, discusses how to work on a bunch of designs at the same time.Daryl has designed around 100 games that are either in stores, in production, or have been signed and are waiting to move forward, so he has a TON of knowledge on the subject. The post How to Work on Multiple Games at the Same Time with Daryl Andrews appeared first on Board Game Design Lab.
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[BONUS] Alex Hall & Gin Yu on Creating High Quality Videos
14/07/2017 Duración: 07minThe post [BONUS] Alex Hall & Gin Yu on Creating High Quality Videos appeared first on Board Game Design Lab.
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Lessons Learned from Following Game Designers Around with Alex Hall and Gin Yu
12/07/2017 Duración: 01h09minGin Yu and Alex Hall, filmmakers with Gin and Tonic Films, discuss their new web series Getting on Board. Gin and Alex have been interviewing and following game designers around for a while and filming their different processes.I had a ton of fun with this episode, and I think you’ll get a kick out of it... The post Lessons Learned from Following Game Designers Around with Alex Hall and Gin Yu appeared first on Board Game Design Lab.
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[BONUS] Seth Jaffee on the Value of Playing a Game Multiple Times
30/06/2017 Duración: 06minThe post [BONUS] Seth Jaffee on the Value of Playing a Game Multiple Times appeared first on Board Game Design Lab.
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Taking a Design from Good to Great with Seth Jaffee
28/06/2017 Duración: 45minSeth Jaffee, designer of Eminent Domain, discusses how to tackle that last 10% of game design that takes a game from merely good to that next level of great. And be sure to check out the BGDL inspired t-shirt project over at IndieGoGo. Shirts are only available for a very limited time. The post Taking a Design from Good to Great with Seth Jaffee appeared first on Board Game Design Lab.
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[BONUS] Richard Launius on Themes He’d Like to See
23/06/2017 Duración: 03minThe post [BONUS] Richard Launius on Themes He’d Like to See appeared first on Board Game Design Lab.
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Designing a Good AI System with Richard Launius
21/06/2017 Duración: 40minRichard Launius, designer of Arkham Horror, shares great, veteran advice on how to design an AI system for both co-op and non co-op games. The post Designing a Good AI System with Richard Launius appeared first on Board Game Design Lab.
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[BONUS] Tony Miller on Finding Time for Game Design
16/06/2017 Duración: 12minThe post [BONUS] Tony Miller on Finding Time for Game Design appeared first on Board Game Design Lab.
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Getting the Most out of a Design Convention with Tony Miller
14/06/2017 Duración: 01h17minTony Miller, attendee of double digit design conventions, discusses why it’s so important to attend design cons and what you need to take with you to get the most out of your experience. The post Getting the Most out of a Design Convention with Tony Miller appeared first on Board Game Design Lab.
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[BONUS] Gil Hova on Why Drafting Is Such a Great Mechanic
09/06/2017 Duración: 10minThe post [BONUS] Gil Hova on Why Drafting Is Such a Great Mechanic appeared first on Board Game Design Lab.
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Keeping a Design from Getting out of Hand with Gil Hova
07/06/2017 Duración: 01h08minGil Hova, designer of The Networks, discusses how to manage a game’s scope and not allow it to get out of hand. We also go into a good bit of detail on abstraction and how vital it is for keeping a game’s scope where it needs to be. The post Keeping a Design from Getting out of Hand with Gil Hova appeared first on Board Game Design Lab.
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[BONUS] Daniel Zayas on Kickstarter Features He Wants to See
02/06/2017 Duración: 08minThe post [BONUS] Daniel Zayas on Kickstarter Features He Wants to See appeared first on Board Game Design Lab.
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Advice from a Kickstarter Expert with Daniel Zayas
31/05/2017 Duración: 35minDaniel Zayas, a member of the Kickstarter Expert program, discusses what the program is and how it works. He also gives some really great advice on how to run a successful Kickstarter campaign. The post Advice from a Kickstarter Expert with Daniel Zayas appeared first on Board Game Design Lab.
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[BONUS] Gabe Barrett on Using the Right Tools for the Job
26/05/2017 Duración: 04minThe post [BONUS] Gabe Barrett on Using the Right Tools for the Job appeared first on Board Game Design Lab.