Board Game Design Lab

  • Autor: Vários
  • Narrador: Vários
  • Editor: Podcast
  • Duración: 341:02:01
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Sinopsis

Helping You Design Great Games People Love

Episodios

  • [BGDL Community Spotlight] Designing Monster Taming Games with Tyler Langtimm

    02/02/2022 Duración: 01h11min

    Tyler Langtimm, designer of Moxie: A Journey of Monsters, discusses how to design a game about monster taming (think Pokemon). Tyler has been working on a monster hunting/taming game for a while (and so have I), so we have quite a lot to talk about. We get into exploration, combat, puzzles, progression, and more. The post [BGDL Community Spotlight] Designing Monster Taming Games with Tyler Langtimm appeared first on Board Game Design Lab.

  • [BGDL Community Spotlight] How to Promote Your Game in Facebook Groups with Thomas Covert

    02/02/2022 Duración: 34min

    Thomas Covert, founder of the Board Game Revolution Facebook group, dives into how to promote your game in Facebook groups without seeming like a slimy used car salesman. We talk about asking for feedback, how to create engaging posts (and when to post them), paid promotion, and more. The post [BGDL Community Spotlight] How to Promote Your Game in Facebook Groups with Thomas Covert appeared first on Board Game Design Lab.

  • Designing Set Collection Games with Steve Finn

    26/01/2022 Duración: 49min

    Steve Finn, founder of Dr. Finn’s Games, discusses how to design set collection games. Steve has designed a ton of games with this mechanism including Biblios, Herbaceous, and Sunset over Water, so he has a lot to say on the topic. And be sure to check out Steve’s Latest game on Kickstarter HERE. The post Designing Set Collection Games with Steve Finn appeared first on Board Game Design Lab.

  • [BGDL Community Spotlight] Creating a Business Plan with Jasper Burch

    19/01/2022 Duración: 42min

    Jasper Burch, founder of Pine Island Games, dives into business plans and why you probably need one. The post [BGDL Community Spotlight] Creating a Business Plan with Jasper Burch appeared first on Board Game Design Lab.

  • [BGDL Community Spotlight] Component First Game Design with Scott Smith

    19/01/2022 Duración: 32min

    Scott Smith, designer of Dungeon Drop, discusses how to design games by starting with the components. Scott has become a master at this, and it’s an interesting way to approach design that often begins with theme or a mechanism. The post [BGDL Community Spotlight] Component First Game Design with Scott Smith appeared first on Board Game Design Lab.

  • Manufacturing Frequently Asked Questions with Hersh Glueck

    12/01/2022 Duración: 57min

    Hersh Glueck, founder of Hero Time Manufacturing, discusses the most common pitfalls and frequently asked questions when it comes to printing a board game.Hersh lives in China and started a manufacturing company several years ago, so he has a ton of experience and knowledge when it comes to bringing a game to life. We also get into... The post Manufacturing Frequently Asked Questions with Hersh Glueck appeared first on Board Game Design Lab.

  • The Making of Imperium with David Turczi and Nigel Buckle

    05/01/2022 Duración: 58min

    David Turczi and Nigel Buckle discuss the making of their hit games Imperium: Classics and Imperium: Legends.We talk through everything from the initial idea all the way to getting the games published and onto people’s tables. The post The Making of Imperium with David Turczi and Nigel Buckle appeared first on Board Game Design Lab.

  • Designing Storytelling Games with Jerry Hawthorne

    29/12/2021 Duración: 01h16min

    Jerry Hawthorne, designer of Stuffed Fables, discusses how to design a game that focuses on storytelling.Jerry has created several super popular storytelling games (and has a new one about to come out), and we dive into writing, scenario design, combat mechanisms, and more. The post Designing Storytelling Games with Jerry Hawthorne appeared first on Board Game Design Lab.

  • Entangled Decision Making in Games with Fabio Lopiano

    22/12/2021 Duración: 50min

    Fabio Lopiano, designer of Merv: The Heart of the Silk Road, discusses how to use entangled decision-making as the primary mechanism in a game.In several of Fabio’s designs, players have to make choices based on how things like resources and actions are paired together or “entangled.” We unpack everything that goes into designing games that... The post Entangled Decision Making in Games with Fabio Lopiano appeared first on Board Game Design Lab.

  • How to Design a Cooperative Game with Mike Kelley

    15/12/2021 Duración: 01h13min

    Mike Kelley, designer of Mega Man Adventures, discusses cooperative games and what goes into designing a good one.Mike has been designing and reviewing cooperative games for years, and we dive into both creating co-op games and how to stand out to reviewers and gamers. The post How to Design a Cooperative Game with Mike Kelley appeared first on Board Game Design Lab.

  • Designing a Trading Card Game in the Modern Era with Assad Quraishi

    08/12/2021 Duración: 01h01min

    Assad Quraishi, designer of Genesis: Battle of Champions, discusses everything to think about if you want to design a trading card game for today’s market.We talk about how to get started, building an audience, when to go to Kickstarter, how to stand out, and more. The post Designing a Trading Card Game in the Modern Era with Assad Quraishi appeared first on Board Game Design Lab.

  • Thematically Informed Game Design with Jonny Pac

    01/12/2021 Duración: 01h08min

    Jonny Pac, designer of Merchants Cove and lots of other games, discusses his process of finding the perfect mesh of theme and mechanisms.We talk about his approach to theme in his various games, research, and what it looks like for mechanics to make sense inside the theme. The post Thematically Informed Game Design with Jonny Pac appeared first on Board Game Design Lab.

  • Using Blue Ocean Strategy in Game Design with Marvin Hegen

    24/11/2021 Duración: 48min

    Marvin Hegen, designer of Mindbug, discusses how to use a blue ocean strategy in game design and game publishing.We talk about blue ocean vs red ocean concepts, how the strategy can help you pitch games, marketing, and more. The post Using Blue Ocean Strategy in Game Design with Marvin Hegen appeared first on Board Game Design Lab.

  • How to Expand on a Core Idea with Trevor Benjamin and David Thompson

    17/11/2021 Duración: 01h04min

    Trevor Benjamin and David Thompson, designers of the Undaunted series, discuss how to take a solid core idea and then expand on it.We talk about the making of Undaunted games, what goes into creating expansions, standalone sequels, and new games with similar DNA to previous designs. The post How to Expand on a Core Idea with Trevor Benjamin and David Thompson appeared first on Board Game Design Lab.

  • How to Put a New Twist on a Familiar Genre with Ariel Rubin and Juliana Moreno

    10/11/2021 Duración: 56min

    Ariel Rubin and Juliana Moreno, designers of the Escape Room in a Box series, discuss what it takes to put a new twist on a familiar genre.Over the last few years, they’ve designed and published several games that brought new angles and fresh ideas to various different genres, so we dive into lots of great... The post How to Put a New Twist on a Familiar Genre with Ariel Rubin and Juliana Moreno appeared first on Board Game Design Lab.

  • Designing Games with Higher Player Counts with Darren Terpstra

    03/11/2021 Duración: 49min

    Darren Terpstra, designer of Ignite, discusses what to be aware of when designing games that go up to six or more playersWe talk about the pros and cons of higher player count games, balance, finding playtesters, and more. The post Designing Games with Higher Player Counts with Darren Terpstra appeared first on Board Game Design Lab.

  • Top 10 Photoshop Tips for Game Designerser with Nicolas Fournier

    27/10/2021 Duración: 33min

    Nicolas Fournier, designer of Megapulse, breaks down his top 10 Photoshop tips and tricks to help game designers. The post Top 10 Photoshop Tips for Game Designerser with Nicolas Fournier appeared first on Board Game Design Lab.

  • A Game about Game Design with Jon Spike

    27/10/2021 Duración: 27min

    Jon Spike, designer of Gamestormers, discusses his game about designing board games (it gets a bit meta). I think it’s an excellent way to introduce new people to the game design hobby and also might make for a helpful resource for seasoned designers. The post A Game about Game Design with Jon Spike appeared first on Board Game Design Lab.

  • How to Design a Pick-up and Deliver Game with Marcel Köhler

    20/10/2021 Duración: 01h03min

    Marcel Köhler, designer of Dutch Resistance: Orange Shall Overcome!, discusses what all goes into designing a pick-up and deliver game.We talk about how to make things thematic, the best number of resources, route obstacles, and more. And be sure to check out Marce’s pick-up and deliver game on Kickstarter HERE.​​ The post How to Design a Pick-up and Deliver Game with Marcel Köhler appeared first on Board Game Design Lab.

  • The Pros and Cons of Doing Everything Yourself with Malachi Ray Rempen

    13/10/2021 Duración: 01h07min

    Malachi Ray Rempen, designer of Roll Camera, discusses the pros and cons of doing all the main aspects of design, art, and publishing yourself.Malachi has both worked with others and done everything himself, so he can speak well on both perspectives. And be sure to check out Malachi’s expansion for Roll Camera on Kickstarter HERE. The post The Pros and Cons of Doing Everything Yourself with Malachi Ray Rempen appeared first on Board Game Design Lab.

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