Board Game Design Lab

  • Autor: Vários
  • Narrador: Vários
  • Editor: Podcast
  • Duración: 341:02:01
  • Mas informaciones

Informações:

Sinopsis

Helping You Design Great Games People Love

Episodios

  • Designing Games with Your Kids with Patrick McNeil

    01/06/2022 Duración: 58min

    Patrick Mcneil, from McMeeple Games, discusses what it’s like to design games with his children.Patrick has been creating games with his kids for years and has gotten many of the designs to the point of being fully published games. We talk about being intentional, setting the right expectations, overcoming negative feedback, and more. The post Designing Games with Your Kids with Patrick McNeil appeared first on Board Game Design Lab.

  • Designing Games Based on Real-Life Systems with Ben Rosset

    25/05/2022 Duración: 57min

    Ben Rosset, designer of The Search for Planet X, talks about how to design games based on real-life systems and processes.​Ben has designed games based on aging cheese, brewing beer, finding planets, manufacturing board games, and many other themes that happen in the real world, so we have quite a bit to chat about. The post Designing Games Based on Real-Life Systems with Ben Rosset appeared first on Board Game Design Lab.

  • How to Design Take That Games with Steph and Jess Nguyen

    18/05/2022 Duración: 01h02s

    Jess and Steph Nguyen, from Hot Potatoz, talk about how to design take that games. We talk about finding a good balance of fun, game length, and hurt feelings. And we get into finding the right audience, playtesting, and more. The post How to Design Take That Games with Steph and Jess Nguyen appeared first on Board Game Design Lab.

  • [BGDL Community Spotlight] How to Design Drafting Games with Jesse Stacy

    11/05/2022 Duración: 35min

    Jesse Stacy, from Triceratops Games, discusses how to design drafting games. Jesse has been working on a drafting style game for a while, and we dive into the different types, how to keep a game moving, stacking other mechanisms, and more. The post [BGDL Community Spotlight] How to Design Drafting Games with Jesse Stacy appeared first on Board Game Design Lab.

  • [BGDL Community Spotlight] The 3 Stages of Prototyping with Gino Brancazio

    11/05/2022 Duración: 42min

    Gino Brancazio, from Tinkerbot Games, talks about the three stages of prototyping, and we discuss what you need to know depending on which stage you’re in. The post [BGDL Community Spotlight] The 3 Stages of Prototyping with Gino Brancazio appeared first on Board Game Design Lab.

  • How to Get the Most out of Your Crowdfunding Campaign with Andrew Lowen and Sean Bradford

    04/05/2022 Duración: 01h17min

    Andrew Lowen and Sean Bradford, from Next Level Web, talk about how to get the most out of your crowdfunding campaign. We spend most of the time talking about different aspects of marketing and break down examples from our own campaigns of what worked and what didn’t. The post How to Get the Most out of Your Crowdfunding Campaign with Andrew Lowen and Sean Bradford appeared first on Board Game Design Lab.

  • How to Run a Publishing Company with Rob Dougherty

    27/04/2022 Duración: 01h08min

    Rob Dougherty, founder of Wise Wizard Games, talks about how to run a successful publishing company. We talk about how Rob got started, how to actually make money, how to use Kickstarter effectively, and more. The post How to Run a Publishing Company with Rob Dougherty appeared first on Board Game Design Lab.

  • Designing Open World Games with Ryan Laukat

    20/04/2022 Duración: 01h26min

    Ryan Laukat, designer of Sleeping Gods, talks about designing open world games. Sleeping Gods is a phenomenal example of how a board game can pull off the open world experience, and we do a deep dive into basically every aspect of its design. I’ve also been working on an open world game of my own... The post Designing Open World Games with Ryan Laukat appeared first on Board Game Design Lab.

  • Teaching Board Game Design with Matt Bivens

    13/04/2022 Duración: 37min

    Matt Bivens discusses how to teach game design. Matt has been teaching design to high school kids for years, and we get into the usefulness of game design concepts, feedback, and more. The post Teaching Board Game Design with Matt Bivens appeared first on Board Game Design Lab.

  • Designing Greeting Card Games with Jess Metheringham

    13/04/2022 Duración: 32min

    Jess Metheringham, founder of Dissent Games, talks about designing games that are housed completely on greeting cards. We talk about the value of constraints, holiday themes, and more. The post Designing Greeting Card Games with Jess Metheringham appeared first on Board Game Design Lab.

  • How to Design a Race Game with Kathleen Mercury

    06/04/2022 Duración: 01h09min

    Kathleen Mercury, designer of Greece Lightning, talks about designing race games. We talk about meshing a racing theme with mechanisms that actually feel like a race, different ways to win, general design concepts, and more. The post How to Design a Race Game with Kathleen Mercury appeared first on Board Game Design Lab.

  • How to Design Asymmetrical Games with Stephen Schwartz and Floyd Lu

    30/03/2022 Duración: 57min

    Stephen Schwartz and Floyd Lu, designers of Slash and Spells, talk about designing asymmetrical games. We talk about creating interesting differences, balancing factions, the challenges of playtesting these kinds of games, and more. And be sure to check out Stephen and Floyd’s game on Kickstarter HERE! The post How to Design Asymmetrical Games with Stephen Schwartz and Floyd Lu appeared first on Board Game Design Lab.

  • How to Design Route Building Games with Ted Alspach

    23/03/2022 Duración: 01h04min

    Ted Alspach, designer of Maglev Metro and several other route building games, talks about what makes these games special. We talk about themes that mesh well with the mechanism, end conditions, keeping players interested, and more. The post How to Design Route Building Games with Ted Alspach appeared first on Board Game Design Lab.

  • [BGDL Community Spotlight] Print-on-Demand Publishing with Arthur Franz

    16/03/2022 Duración: 32min

    Arthur Franz, founder of Uplink Underground Games, discusses what it looks like to run a publishing company that’s based on print-on-demand manufacturing. We talk about pros and cons, pricing challenges, community building, and more. The post [BGDL Community Spotlight] Print-on-Demand Publishing with Arthur Franz appeared first on Board Game Design Lab.

  • [BGDL Community Spotlight] Designing an Abstract Dexterity Game with Frank Sarro

    16/03/2022 Duración: 28min

    Frank Sarro, designer of Pathways, talks about abstract dexterity games. We get into component quality, manufacturing challenges, complexity, and more. The post [BGDL Community Spotlight] Designing an Abstract Dexterity Game with Frank Sarro appeared first on Board Game Design Lab.

  • The Design Process of Phil Walker-Harding

    09/03/2022 Duración: 01h07min

    Phil Walker-Harding, designer of Sushi Go, Barenpark, Imhotep, Gizmos, and several other great games, takes us behind the scenes of his personal design process. We talk about coming up with ideas, honing big ideas into super fun games, knowing when to walk away from a design, pitching to publishers, and more. The post The Design Process of Phil Walker-Harding appeared first on Board Game Design Lab.

  • How to Multiply Your Time with Carla Kopp

    02/03/2022 Duración: 01h06min

    Carla Kopp, from Weird Giraffe Games, discusses how to multiply your time and get more done. Carla runs multiple companies while also designing games and creating solo modes for other designers’ games, so she’s had to figure out how to create more hours in the day. We talk about time management, scheduling, and all sorts... The post How to Multiply Your Time with Carla Kopp appeared first on Board Game Design Lab.

  • How to Design 2 Player Games with Alf Seegert

    23/02/2022 Duración: 01h06min

    Alf Seegert, designer of Haven, discusses how to design two-player games. Alf has designed several published two-player games, and we talk about tension, component limitations, delivering on expectations, and more. Alf Seegert’s Designer Diary for his latest game, Illumination, which includes a lot of information about his other games as well.  His website. You can find... The post How to Design 2 Player Games with Alf Seegert appeared first on Board Game Design Lab.

  • Community Building with Carol Mertz and Elan Lee

    16/02/2022 Duración: 57min

    Carol Mertz and Elan Lee, from Exploding Kittens, discuss how to build a community. ​​We talk about their record-setting Kickstarter campaign, building relationships with customers, guerrilla marketing techniques, and what it looks like to focus on the “crowd” portion of crowdfunding. And be sure to check out their latest Kickstarter project, Hand to Hand Wombat,... The post Community Building with Carol Mertz and Elan Lee appeared first on Board Game Design Lab.

  • Building a Million Dollar Board Game Company with Kevin Carroll and Steve Mark

    09/02/2022 Duración: 01h06s

    Kevin Carroll and Steve Mark, designers of Tenzi and owners of Carma Games, discuss how they built a game publishing company that’s made several million dollars.They tell their origin story, share guerrilla marketing techniques, discuss mistakes they’ve made, and much more. Also, you can get 20% off in the Carma Games online store by using... The post Building a Million Dollar Board Game Company with Kevin Carroll and Steve Mark appeared first on Board Game Design Lab.

página 3 de 25