Game Dev Unchained

  • Autor: Vários
  • Narrador: Vários
  • Editor: Podcast
  • Duración: 460:26:14
  • Mas informaciones

Informações:

Sinopsis

Our podcast breaks the mold of don't ask don't tell about the video game industry. We give everyone the real inside look at what its like to be a professional game developer, Every week we'll interview pro and indie developers, we'll talk jobs, studios, salaries and of course crunch horror stories. Tune in!Hosted by Larry Charles and Brandon Pham

Episodios

  • 0104: Story Of Pandemic, Saboteur, & Art Direction With Imran Sheikh

    19/09/2017 Duración: 01h02min

    Imran Sheikh is a concept artist that has an expansive career both in games and in the television/movie industry. In this episode, he takes us back to the beginning of his journey when Pandemic Studios was at its height of success to its eventual closure. Going over what went right and what went wrong. Also talks about his general philosophy in life and all else. https://www.artstation.com/imransheikh https://www.linkedin.com/in/imransheikhillustration/ Thanks for our Patrons for support: Muti Banda, and --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0103: Lighting In Movies And Games With Scott Knapp

    12/09/2017 Duración: 01h07min

    Scott Knapp is a Lighting Artist that has worked in both the movies and game industry. We discuss about the emergence of Lighting defining next gen quality and the difference of working in both industries as a lighter. Guest Awareness: If you are suffering from depression please reach out to friends and family. If you are looking for an organization for assistance please refer to AFSP (American Foundation of Suicide Prevention) https://afsp.org/. https://vimeo.com/123170896 https://www.linkedin.com/in/sco --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0102: Beating The Sophmore Slump with Tacoma Featuring Steve Gaynor

    05/09/2017 Duración: 01h18min

    The Fullbright team hit a homerun with their first indie title "Gone Home" and are back at it again with their new game "Tacoma." The only thing that's harder than proving yourself the first time, is proving yourself again with your second title. Thankfully, we have co founder, Steve Gaynor, stopping by to discuss the challenges of managing as both a creative and business man. Also, he give us some insight on how crazy it is even after being established in the indie scene. https://tacoma.game/ https://full --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0101: 'I'm Indie Money' with Thoraka

    29/08/2017 Duración: 01h03min

    Thoraka first foray into game development was spending two years setting money aside to go indie full time. Since then he has made two games that each generated self-sustainable income with 150K downloads each. He sits with us this week to discuss his process and how he got to where he is now. Check out Thoraka's latest app game: Trainclicker Evolution: https://play.google.com/store/apps/details?id=com.Turbulence101Games.trainclickerevolution&hl=en Join our Discord: https://discord.gg/sJtGmpV Check out ou --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0100: Roundtable News- PUBG, Dr Disrespect Ban, Fortnite, ESPORTS, Lumberyard, And No Mans Sky

    22/08/2017 Duración: 01h08min

    It's that time of the month again. Roundtable News discussing the biggest topics and trends. This episode includes: PUBG, Dr Disrespect Ban, Fortnite, Rise Of ESPORTS, Lumberyard, And No Mans Sky Support us on Patreon: https://www.patreon.com/gamedevunchained Check us out on our website https://www.gamedevunchained.com/ --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0099: AAA Dev In Unity with Will Armstrong

    15/08/2017 Duración: 01h04min

    Will Armstrong has done it all within the game industry. He has worked on AAA franchises like Bioshock 2, succeeded with indie studios like Firewatch, and is now lending his talents at an engine company such as Unity. He sits down with us this week to discuss how the Spotlight team operates and the common issues and fixes when working with bigger teams. --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0098: A Life Of Dice With Matt Colville

    08/08/2017 Duración: 01h13min

    Matt Colville is a big YouTube personality that has over 100k subscribers that mostly talks about D&D (how to run it), weekly game (stream archive), and occasionally movies. When he isn't giving awesome advice he's a writer and designer in the game industry. In this episode, we talk about D&D, the Tabletop game Reconnaissance, and many more! https://www.youtube.com/channel/UCkVdb9Yr8fc05_VbAVfskCA @mattcolville on twitter www.twitch.tv/mattcolville --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0097: Unity Community Management With Blaine Pascu

    01/08/2017 Duración: 01h02min

    Blaine Pascu is a community manager at Unity. He has been part of Unity when there was only 30 people in the San Francisco office and now has grown over 1000 employees in 3 short years. He drops some sage advice on how best to manage social networking and talks about democratizing game development. *Correction* When asked about the two assets that was made a part of Unity 2017 Blaine said Cinemachine and NGUI. Unity haven't acquired NGUI but have made both Cinemachine and Text Mesh Pro free for users. --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0096: Pivoting Disciplines With Sam Wey

    25/07/2017 Duración: 01h03min

    Sam Wey is a game designer who started his career as a character artist. Since then he has been in both the game and animation industry working as a prop artist, level artist, and a level designer. This man has worked almost all the jobs in the industry before finding his calling in game design. He walks us through his journey and talks about how it was starting over again every time. https://www.linkedin.com/in/samwey/ http://www.samwey.com/ --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0095: Roundtable News- Mass Effect Drama, E3, Foot Fetish Fiasco, Occ Rift Price Drop, GTA Online

    18/07/2017 Duración: 01h03min

    In this Roundtable News, we hit the biggest topics of last month sharing opinions from Game Developers. --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0094: Unabashed Game Dev Opinions with Shora Farahani

    11/07/2017 Duración: 01h15min

    Shora Farahani is a professional Environment Artist that has worked on many Call of Duty titles. This week we ask for Shora's unique perspective on everything we can think of and how he use to be a Pro Iranian Basketball player. --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0093: Reaching 250K+ Subscribers With The Brackeys Team (Asbjorn Thirslund And Sofia)

    04/07/2017 Duración: 01h08min

    Asbjorn and Sophia make up the Brackeys team and are primarily Unity educators. They have crossed over a milestone recently and officially have over 250,000 subscribers on youtube. This week we discuss how Asbjorn created the Brackeys channel when he was 14 and spent the last 5 years evolving the platform to being one of the top resource for learning Unity. https://www.youtube.com/user/Brackeys http://devassets.com/ http://forum.brackeys.com/ https://discord.gg/jdNe5Q5 How to make Gløgg - https://mydanis --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0092: Reflecting on 17 Years In The Industry with Collin Fogel

    27/06/2017 Duración: 01h03min

    Collin Fogel is a Senior Environment Artist that has been working in the game industry for 17 years. His resume includes some of the biggest franchises such as Bioshock and Skylanders, We discuss Collin's semi-retirement from the game industry and look back in his career to share his thoughts and wisdom --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0091: Writing for Tomb Raider, Mirror's Edge, And Heavenly Sword with Rhianna Pratchett

    20/06/2017 Duración: 01h09min

    Rhianna Pratchett is a writer that have worked on the industry's biggest games like the Tombraider series, Mirror's Edge, and Heavenly Sword. In this episode, she discusses her experience in moving from games journalism and game writing. Her views on women working in the game industry. Also, on her overall writing philosophy. Check out her latest game that is currently in production Lost Words (http://lostwordsgame.com/) Follow her on twitter @rhipratchett --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0090: Rebooting System Shock With Jason Fader

    13/06/2017 Duración: 58min

    Jason Fader was able to give us details on how System Shock's reboot came to be, why he chose to be part of the project and what fans of the game should be looking forward to in this Reboot (NOT REMASTER). --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0089: Roundtable News- Kerbal Space Program, Farcry 5, Red Dead 2, Scorpio, E3, And Netflix

    06/06/2017 Duración: 01h52s

    This month's Roundtable News, the crew discuss about how Game Dev Unchained made it first leak involving the Kerbal Space Program, Farcry 5 Controversy, Red Dead Redemption 2, E3, and Netflix Game IP. Join game devlopers discussing game news and how it affects the industry. --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0088: Deep Dive Into Unity with Ray Graham

    30/05/2017 Duración: 01h04min

    Finally an episode dedicated to Unity with our fan favorite Ray Graham. We talk about why Unity is indie developer's number one choice and even dig into how Unity is only getting better. --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0087: The No Hit Wonder with Jake Birkett

    23/05/2017 Duración: 01h05min

    Jake Birkett has been a indie developer for 11 years without a hit game. He talks about how he survived all those years and how to long tail your projects so that they eventually make a profit. Jake is a founder of Grey Alien Games. http://greyaliengames.com/blog/the-6-steps-to-massive-game-development-success/ http://store.steampowered.com/app/427490/Shadowhand/ http://store.steampowered.com/app/351090/Regency_Solitaire/ 6 steps to massive success : http://greyaliengames.com/blog/the-6-steps-to-massive-g --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0086: Being an Architect at Valve with Roger Lundeen

    16/05/2017 Duración: 01h05min

    Roger Lundeen was a architect for over a decade working at small to large firms before landing his first game dev gig at Valve. He talks about his experience and compares the differences between the architectural, film, and game industry. We also managed to sit back and hear some enlightening stories of his experience at Valve and how much he misses Portland. Roger is currently a design/ environment specialist working at Turtle Rock Studios. --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

  • 0085: My Journey From QA To School to Sony with Damien Evans

    09/05/2017 Duración: 01h03min

    You always hear how getting into the industry is an uphill battle but every game developer have their own little details that makes it different. This week, Damien Evans discusses how he went from having five years of industry experience to going back to school and eventually working at places like Naughty Dog and Sony Santa Monica. Listen in as we also discuss surviving layoffs and go off tangent with how he narrowly dodges the VR porn industry as well. --- Send in a voice message: https://anchor.fm/gamedevunchained/message Support this podcast: https://anchor.fm/gamedevunchained/support

página 17 de 22