Take Up Code
254: GameDev: How To Use Noise To Procedurally Generate Maps And Landscape.
- Autor: Vários
- Narrador: Vários
- Editor: Podcast
- Duración: 0:11:10
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Sinopsis
How do you create unique and random game worlds and maps? Unique and random game maps and worlds can be created procedurally in code using noise. The noise is good for simulating nature because it produces values that change randomly in small amounts with no abrupt changes and provides realistic curves to rivers or hills. […]