Knoxville Game Design

Math for Game Developers – Knox Game Design, March 2019

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Sinopsis

This month Levi D. Smith covers math for game developers. He explains how algebra, geometry, trigonometry, and calculus apply to game development with Unity and GameMaker examples. Minor corrections 24:42 The hypotenuse is the distance (not angle) from the starting point to the ending point. I was trying to refer to the angled (diagonal) line, … Continue reading Math for Game Developers – Knox Game Design, March 2019 →