Knoxville Game Design
Animation in Blender – Knox Game Design, January 2021
- Autor: Vários
- Narrador: Vários
- Editor: Podcast
- Duración: 1:14:51
- Mas informaciones
Informações:
Sinopsis
Demonstration of how to create a simple humanoid armature in Blender to be used in a game development environment. Explanation of how to assign a mesh to an armature and weight painting. How to create simple walking and standing animation by adding key frames. The model and animation are exported into FBX format and imported … Continue reading Animation in Blender – Knox Game Design, January 2021 →