Cognitive Gamer

  • Autor: Vários
  • Narrador: Vários
  • Editor: Podcast
  • Duración: 10:50:58
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Sinopsis

I examine how cognitive psychology can help explain and inform how we play games. Each episode looks at how a particular cognitive phenomenon affects game playing. All types of games are considered, from board games to video games to games of chance. Check out cognitivegamer.com for more information.

Episodios

  • Episode 17: Represent!

    01/06/2018 Duración: 12min

    The representativeness heuristic is another rule-of-thumb that we use when we need to make a decision. We apply it when we decide an event is likely to happen if it resembles, or is representative, of the category from which it … Continue reading →

  • Episode 16: Virtual Gaming

    21/04/2018 Duración: 17min

    Virtual reality adds new dimensions to games. Psychology informs us of the issues on what goes on in a virtual environment. Join the discussion as we hit some of the big topics in this new way to play games. Also, … Continue reading →

  • Episode 15: The Malleability of Memory

    19/03/2018 Duración: 14min

    Some people have the idea that memory is like a tape recorder: if you remember it, that’s the way it happened. But, the data show that our memories can change quite a bit over the course of time. We discuss … Continue reading →

  • Episode 14: Are You Available?

    05/03/2018 Duración: 09min

    There are a number of heuristics that people use when they make decisions. In this episode, we discuss the availability heuristic and how we use it when playing games. Game References Battlefield, Celeste, Deception: Murder in Hong Kong, Doom, Dungeons … Continue reading →

  • Episode 13: The Psychology and Design of Everyday Games

    30/01/2018 Duración: 16min

    What might a cognitive psychologist say about game design? We discuss some of the issues Don Norman raised in his classic book The Design of Everyday Things and how that relates to game design, both from the player and the … Continue reading →

  • Episode 12: Cognitive Gamer Cognalysis: Horizon Zero Dawn

    19/12/2017 Duración: 16min

    This episode contains a deep dive into the cognitive ins and outs of the Playstation 4 game Horizon Zero Dawn. Much of the analysis, though, could be applied to most open-world games. We’ll consider narrative, skill transfer, and types of … Continue reading →

  • Episode 11: O Memory, Memory, Wherefore Art Thou Memory?

    04/12/2017 Duración: 19min

    Cognitive psychologists make a lot of distinctions with different types of memory. In this episode I provide an overview of the various ways that scientists have divvied up memory, and how each relates to how we play games. Game References … Continue reading →

  • Episode 10: Tell Me a Story

    06/11/2017 Duración: 16min

    Many of our memories are structured around stories. They are a very powerful device, that allow us to remember and experience more than what we might otherwise. Using story and narrative within games can increase our enjoyment of them. I … Continue reading →

  • Episode 09: Don’t Count Your Cognitions Until They Hatch

    14/10/2017 Duración: 28min

    Kids can learn a lot by playing games. In this episode I talk with Dr. Jennifer Blessing about the skills that children learn by playing games, such as turn taking, goal setting, and number sense. Game References Candyland, Chutes and … Continue reading →

  • Episode 08: Go Search, Young Game Player!

    21/09/2017 Duración: 16min

    Games can be thought of as solving one big problem: How do I win? Cognitive psychologists think about problem solving in terms of a search process, how to get from your current state to a goal state. I discuss what … Continue reading →

  • Episode 07 : That Blows Chunks: Increasing Working Memory

    24/08/2017 Duración: 17min

    One constraint that everyone has is working memory capacity. Or in other words, how many things you can remember at any one point in time. While there are individual differences in this, another aspect turns out to be more important: … Continue reading →

  • Episode 06: Cognitive Gamer Cognalysis: Pandemic

    11/08/2017 Duración: 16min

    I consider the popular board game Pandemic from a number of different angles. What makes it an interesting game, cognitively speaking? I touch on decision making, attention, cooperation, and also the Legacy and iPad versions. Game References Burgle Bros, Mechs … Continue reading →

  • Episode 05: (I Can’t Get No) Satisficing

    02/08/2017 Duración: 17min

    Humans do not always make the most optimal decisions. We are limited by our cognitive resources. We usually make decisions, even in playing games, that are just “good enough.” The process of making a “good enough” decision is known as … Continue reading →

  • Episode 04: Shall We Play a Game? Rise of the Machines

    20/07/2017 Duración: 18min

    For about as long as there have been computers, there have been computer programs that play games. This episode considers some of the history of game playing computers, and how that has shed light on the nature of human intelligence. … Continue reading →

  • Episode 03: Attention, Please! The Role of Attention in Playing Games

    10/07/2017 Duración: 18min

    You need to have focused attention while playing games. If you don’t, you might miss a critical move in a board game, or totally miss that other player about to blast you in Call of Duty. This episode considers how … Continue reading →

  • Episode 02: Now You See It, Now You Still Do: The Use of Visual Imagery in Memory

    29/06/2017 Duración: 18min

    Visual memory has a different character than verbal memory. This episode examines the nature of our visual memory, and how it is used in such games as Tetris, Carcassonne, and any game that has a map that your character must … Continue reading →

  • Episode 01: You Must Remember This: The Use of Activation in Game Playing

    21/06/2017 Duración: 18min

    How verbal items are stored in long term affect how they are retrieved. This in turn affects how we play a fair number of games, as they require retrieval of items from long term memory. In particular, I consider such … Continue reading →

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