Sinopsis
Helping You Design Great Games People Love
Episodios
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Combat Systems with Jayson Smith and Jason Zmuda
11/12/2019 Duración: 01h09minJayson Smith and Jason Zmuda, from Gold Cauldron Games, discuss the ins and outs of various combat systems. We talk dice, cards, dexterity and more. And we analyze several “must play” games to learn how to design awesome combat.
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Mixing the Fine Arts with Game Design with Chris Totten
04/12/2019 Duración: 01h19sChris Totten, designer of La Mancha, discusses the intersection of the fine arts and modern gaming. Chris is a professor of game design at Kent State University and has written several books on game design.
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Designing a Racing Game with Omar Tarancon
27/11/2019 Duración: 53minOmar Tarancon, designer of Safari Turbo, discusses how to design a racing game. We talk about creating tensions, special abilities, board design and more.
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Getting the Most out of a Theme with Tobias Olsson and Samuel Sapire
20/11/2019 Duración: 01h04minTobias Olsson and Samuel Sapire, from Tea Time Productions, discuss how they get the most out of the themes in their games. We talk about starting with a theme in mind and making the mechanisms bring it to life, and we go into how to start with mechanisms and add a theme to the mix. And check out...
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Fulfillment, Shipping, and Logistics with Toby Truman
13/11/2019 Duración: 01h03minToby Truman, warehouse owner and product fulfiller, discusses his best advice on shipping, logistics, and saving money. This was honestly one of the most enlightening episodes I’ve done, and Toby has great tips and tricks on how to get your game into the world for the best rates.
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Time Management and Getting Things Done with Jason Brooks
06/11/2019 Duración: 58minJason Brooks, designer of Legacies, discusses his best time management tips. We talk about all sorts of different ways to make time for game design, and we get into specific strategies for creating habits that make success inevitable. And be sure to check out Jason’s game, Legacies, which is on Kickstarter HERE.
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Designing Games with Your Kids with David and Jordanna Santiago
30/10/2019 Duración: 54minDavid and Jordanna Santiago, the father/daughter team behind the game Jujo, discuss their process for designing games and how other families can do the same. We talk about the importance of games as they relate to the development of children, and Jordanna gives lots of advice on how to design alongside kids. And be sure to check out their game Jujo which...
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The Making of Hunted with Gabe Barrett, Drew Corkill, and Jorge Velez
23/10/2019 Duración: 01h27minFor this episode, I’m doing basically a design diary for my latest game, Hunted. I talk about inspiration, playtesting, and development, and I interview the graphic designer and the artist to discuss their creative processes. Hunted has been a blast to design, and in this episode, I go through all the ins and outs of...
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Building a Collaboration Based Publishing Company with Shawn Stankewich
16/10/2019 Duración: 55minShawn Stankewich, founder of Flat Out Games, discusses how he’s building a publishing company that’s built on collaboration. Shawn’s company doesn’t hire out tasks but instead brings on team members who share in both the work and the profits. And be sure to check out Shawn’s game Calico which is on Kickstarter HERE.
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Designing Games for Non-Gamers with Adam McCrimmon
09/10/2019 Duración: 01h20minAdam McCrimmon, CEO of XYZ Game Labs, discusses how to design games with non-gamers and new gamers in mind. Adam’s company focuses on gateway games, and they’re constantly trying to get more people into the hobby. And be sure to check out Adam’s game Arch Ravels which is on Kickstarter HERE.
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Celebrating 150 Episodes! with Gabe Barrett
02/10/2019 Duración: 55minFor this episode, it’s just me on the show, and I’m taking some time to look back at where the BGDL has come from, look ahead to where we’re going, and answer your questions. It’s been an amazing three years of episodes, and I’m excited about what’s next!
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Running an Indie Game Publishing Company with Andrew Birkett
25/09/2019 Duración: 53minAndrew Birkett, founder of Atheris Games, discusses what it looks like to be an indie game publisher. Andrew has been running his own game company for four years, and we do a deep dive into the ins and outs of the publishing world. And be sure to check out Andrew’s game Ruins of Mars which is on Kickstarter HERE.
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CE Marking and Board Games with Glenn Ford
18/09/2019 Duración: 52minGlenn Ford, the lead developer for Gaslands, discusses all the ins and outs of being able to legally place the CE mark on the back of your game box. There are a ton of misconceptions and misinformation about the process, and Glenn goes through everything step-by-step to make sure it’s crystal clear. And for more reading on...
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The Three Types of Creativity with JB Howell
11/09/2019 Duración: 55minJB Howell, designer of Flotilla, discusses the three types of creativity and how they relate to game design. JB is an up and coming designer who I believe will be a household name by the end of this year, and we go into a lot of the ins and outs of his own creative process.
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Designing a Civilization Game with Jamey Stegmaier
04/09/2019 Duración: 01h02minJamey Stegmaier, designer of Tapestry, discusses how to design a civilization game. Creating a civ game is no small task, and we get into all the ins and outs of putting one together.