Board Game Design Lab

  • Autor: Vários
  • Narrador: Vários
  • Editor: Podcast
  • Duración: 341:02:01
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Sinopsis

Helping You Design Great Games People Love

Episodios

  • Deck Building and MORE with Josh Horsley

    26/05/2021 Duración: 01h08min

    Josh Horsley, designer of Castlescape, talks about designing deck-building games that have more going on than just building a deck.We talk about adding boards and other components, and we get into the benefits and obstacles of creating these kinds of games. And be sure to check out Josh’s game, Castlescape, on Kickstarter HERE. The post Deck Building and MORE with Josh Horsley appeared first on Board Game Design Lab.

  • BGDL+ is live!

    25/05/2021 Duración: 29min

    The brand new BGDL community site is now live at www.bgdlplus.com! The post BGDL+ is live! appeared first on Board Game Design Lab.

  • Designing Conversation Games with Ami Baio

    19/05/2021 Duración: 01h01min

    Ami Baio, designer of You Think You Know Me and several other conversation-based games, talks about what all goes into designing and publishing them.We talk about how to create gaming environments that encourage people to talk, listen, and enjoy chatting with each other. The post Designing Conversation Games with Ami Baio appeared first on Board Game Design Lab.

  • [Community Spotlight] Turning Big Games into Microgames with Joe Klipfel

    12/05/2021 Duración: 32min

    Joe Klipfel, designer of Griphold Tower, discusses what it’s like to take a large, published game and turn it into a microgame. Joe has done this with Set a Watch and Gloomhaven and offers lots of insight on how to break a game down to its essence. The post [Community Spotlight] Turning Big Games into Microgames with Joe Klipfel appeared first on Board Game Design Lab.

  • [Community Spotlight] Customer Engagement, Support, and Satisfaction with Marco Pecota

    12/05/2021 Duración: 31min

    Marco Pecota, designer of Legions of Steel, discusses the ways he’s engaging with the fans of his game. We talk about building a community, releasing bonus content, reaching out to your fans for feedback, and more. The post [Community Spotlight] Customer Engagement, Support, and Satisfaction with Marco Pecota appeared first on Board Game Design Lab.

  • How to Design Euro Games with Martin Wallace

    05/05/2021 Duración: 01h05min

    Martin Wallace, designer of Brass: Birmingham and about 100 other great games, talks about Euro games and his process for designing them.Martin is one of the greatest designers of all time, and he offers tons of excellent advice based on his 30+ years in the industry. The post How to Design Euro Games with Martin Wallace appeared first on Board Game Design Lab.

  • Getting a Job in the Board Game Industry with Joe Slack

    28/04/2021 Duración: 55min

    Joe Slack, designer Relics of Rajavihara, talks about the many different jobs in the board gaming industry and how people have found their way to those jobs.Joe recently released a book devoted to this topic, so we talk a lot about what he found through his interviews and research. And you can find Joe’s latest book about jobs in... The post Getting a Job in the Board Game Industry with Joe Slack appeared first on Board Game Design Lab.

  • How to Design Social Experiences with Nick Metzler

    21/04/2021 Duración: 01h02min

    Nick Metzler, game designer at Spin Master, talks about designing games that create excellent social experiences.We also dive into chasing dreams, overcoming obstacles, and gamification.​ The post How to Design Social Experiences with Nick Metzler appeared first on Board Game Design Lab.

  • Optimizing Game Design Time with Trevor Laforce

    14/04/2021 Duración: 30min

    BGDL community member Trevor Laforce discusses how to optimize your life to get more designing done in less time.We talk about habits, time management, and self-management in the context of designing games while also having a job, family, and busy schedule. And you can find Trevor’s daily planner and more time optimization content on his... The post Optimizing Game Design Time with Trevor Laforce appeared first on Board Game Design Lab.

  • The Board Game Identity Pyramid with Dennis Furia

    14/04/2021 Duración: 33min

    Dennis Furia talks about the board game identity pyramid.The pyramid is an excellent tool and framework to help you break down a game into its main selling points and help you figure out the why, what, and how behind your game. You can find more about the pyramid HERE. The post The Board Game Identity Pyramid with Dennis Furia appeared first on Board Game Design Lab.

  • Why You Should Crowdfund Your Game (or Not) with Laura Hoffman

    07/04/2021 Duración: 01h47s

    Laura Hoffman, COO of Game on Tabletop, discusses the ins and outs, pros and cons of crowdfunding your game.Game on Tabletop is a crowdfunding platform specifically for board game campaigns, and Laura has a ton of experience working with creators and project managers.​ The post Why You Should Crowdfund Your Game (or Not) with Laura Hoffman appeared first on Board Game Design Lab.

  • Taxes for Designers and Publishers with Wade Hayes

    31/03/2021 Duración: 51min

    Wade Hayes designer of Poetic License, dives into everyone’s favorite topic…taxes. We talk about lots of the major accounting topics designers and publishers need to be aware of.Wade is a tax pro, and this episode will be super helpful in making sure you stay in the government’s good graces (assuming you’re in the U.S.). Here’s an excellent tax guide PDF... The post Taxes for Designers and Publishers with Wade Hayes appeared first on Board Game Design Lab.

  • Designing Roll and Write Games with Joe Hout

    24/03/2021 Duración: 01h06min

    Joe Hout, designer of Dungeon Draft, talks about how to design a roll and write game.Joe has designed quite a few roll and writes, and we get into dice vs cards, combos, player counts, and more. And be sure to check out Joe’s game Dice in the Darkness and play along on Twitch HERE. The post Designing Roll and Write Games with Joe Hout appeared first on Board Game Design Lab.

  • BGDL Community Spotlight – Interchangeable Win Conditions with Alex Lu

    17/03/2021 Duración: 31min

    In this BGDL community spotlight episode, Alex Lu, designer of Dogs Bond, discusses how to implement interchangeable win conditions in a game. The post BGDL Community Spotlight – Interchangeable Win Conditions with Alex Lu appeared first on Board Game Design Lab.

  • BGDL Community Spotlight – Designing a Game a Week with Wayne Koenig

    17/03/2021 Duración: 36min

    In this BGDL community spotlight episode, Wayne Koenig, designer of lots of games, discusses his experience and process of designing a brand new game every single week. The post BGDL Community Spotlight – Designing a Game a Week with Wayne Koenig appeared first on Board Game Design Lab.

  • Designing Massive Games with Isaac Childres

    10/03/2021 Duración: 01h11min

    Isaac Childres designer of Gloomhaven, talks about how to design games that are massive in scope.Gloomhaven is a 25-pound box of hours upon hours of gameplay, and we dive into design challenges, player progression, marketing, and more. The post Designing Massive Games with Isaac Childres appeared first on Board Game Design Lab.

  • Board Game Logistics and Fulfillment with Sara Perry

    03/03/2021 Duración: 57min

    Sara Perry, designer of Gift of Tulips, talks about all the many angles of shipping and logistics.Sara handles logistics for quite a few publishers (including me), and we talk about vetting fulfillment partners, shipping rates, what to think about if you’re just a game designer, and more. And be sure to check out Sara’s game on Kickstarter HERE.​ The post Board Game Logistics and Fulfillment with Sara Perry appeared first on Board Game Design Lab.

  • Designing Solo Games and the Making of Hunted: Wode Ridge with Gabe Barrett

    24/02/2021 Duración: 54min

    Today, it’s just me on the show, and I’m discussing different angles of designing and publishing solo games, and I’m talking through the design process for my latest solo game, Hunted: Wode Ridge.I talk about pros, cons, design challenges, the business side of things, and more. And you can check out Hunted: Wode Ridge on... The post Designing Solo Games and the Making of Hunted: Wode Ridge with Gabe Barrett appeared first on Board Game Design Lab.

  • Overcoming Failure with James Fazio

    17/02/2021 Duración: 01h03min

    James Fazio, founder of Pique Games, discusses how to overcome failure in game design and game publishing.We talk about defining success, the danger of comparison, taking feedback gracefully, and more. The post Overcoming Failure with James Fazio appeared first on Board Game Design Lab.

  • Designing Mass Market Games with Azhelle Wade

    10/02/2021 Duración: 01h47s

    Azhelle Wade, the toy coach, discusses how to design board games for the mass market and toy industry.We talk about “toyetic” games, patents, pitching to publishers, contraption based games, and more. The post Designing Mass Market Games with Azhelle Wade appeared first on Board Game Design Lab.

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