Sinopsis
Welcome to Ludology, an analytical discussion of the hows and whys of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, as well as discuss game history, game design and game players.Ludology is made possible by the support and donations of listeners like you. We encourage you to visit us at our guild on Boardgamegeek to get involved in a continuing discussion of our topics.Ludology is part of The Dice Tower Network, the premier board game media network.
Episodios
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GameTek Classic 50 - Monty Hall
03/03/2013 Duración: 08minIn this classic GameTek, Geoff introduces the Monty Hall problem, an old chestnut that never fails to amaze those who have not heard it before. Duration: 08:25 This episode is sponsored by the game Influence, now on Kickstarter!
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Ludology Episode 50 - 50 for 50, Part 1
24/02/2013 Duración: 01h10minTo celebrate the 50th episode of Ludology, Ryan and Geoff talk about 50 games that were new to them in 2012: The good, the bad, and the design features that stood out. Duration: 1:10 This episode is sponsored by the game Influence, now on Kickstarter!
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GameTek Classic 49 - Martin Gardner
17/02/2013 Duración: 06minIn this classic GameTek, Geoff talks about Martin Gardner, who wrote the Mathematical Games column for Scientific American magazine from the mid 50's to the 1980's, and passed away in 2010. Duration: 06:36
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Ludology Episode 49 - The Joke's On You!
10/02/2013 Duración: 58minRyan and Geoff are joined by guest Zack Johnson, designer of the online game Kingdom of Loathing, to discuss the use (and misuse) of humor in games. How is humor used in games? Are there special considerations for making a game funny? Is Geoff capable of telling a joke? Duration: 58:40
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GameTek Classic 48 - High Society
03/02/2013 Duración: 06minIn this classic GameTek, Geoff takes a close look under the hood at the Reiner Knizia game High Society, to tease out what makes it such a dynamic and engaging design. Duration: 6:35
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Ludology Episode 48 - Fun with Feedback
27/01/2013 Duración: 01h06minNo, not listener feedback - Feedback loops. What are the different types of feedback, and how do designers incorporate them into games? Do certain types of games benefit from feedback? Is feedback necessary for a rich game experience? Duration: 1:06
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GameTek Classic 47 - Worrying
20/01/2013 Duración: 08minIn this GameTek from 2010, Geoff and his son Brian talk about what they are worried about as their game The Ares Project nears publication. Special bonus recap of how on target we were! Duration: 8:50
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Ludology Episode 47 - State of Games 2013
13/01/2013 Duración: 01h02minIn our first episode of the new year, we are joined by the godfather of gaming, Tom Vasel, to dissect 2012 and speculate on the direction of the industry in the upcoming year.
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Ludology Episode 46 - Getting Down to Brass Tracks
16/12/2012 Duración: 56minFor the final full episode of 2012, Ryand and Geoff are very pleased to welcome Martin Wallace to the program, designer of such classics as Age of Steam, Brass, and Runebound. We discuss Mr. Wallace's design approach and philosophy, and dig deeply into Age of Steam and Brass. Big question of the episode - Can Ryan keep his fanboy gushing in check? Listen and find out! (Spoiler alert: No.) Duration: 56:45
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GameTek Classic 45 - Writing Rules
09/12/2012 Duración: 10minIn this classic GameTek, Geoff talks about the art of rules writing. Why is it hard? What options are available to the designer? Duration: 10:15
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Ludology Episode 45 - Emergence
02/12/2012 Duración: 01h08minRyan and Geoff are very pleased to welcome Eric Zimmerman of the NYU Game Center, and author of the book Rules of Play. Yes, that's three links in one sentence, but Eric is worth it! After a brief overview of Eric's work at NYU, the gang dives into a discussion of Emergence, when the unexpected emerges from a basic set of rules. What conditions are more likely to result in emergence? Can a designer truly design in emergent behavior? And is it important for a good game, anyway? Duration: 1:08
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Ludology Episode 44a - The Rubber Meets the Road
25/11/2012 Duración: 33minFinally! Ryan corrals his buddies into trying Trading in the Mediterranean, and records their thoughts afterwards. Reviewing the rules, cards, and other playtest materials may be helpful to understanding this episode. Duration: 33:30
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Ludology Episode 44 - All For One and One For All
18/11/2012 Duración: 56minRyan and Geoff welcome special guest Christopher Badell, designer of Sentinels of the Multiverse and one of the principals of Greater Than Games. We have a wide-ranging discussion about starting and growing a small game publishing company, specifically for a 'Single Game Game Company'. How does just having a single game system impact the marketing, growth, and design direction for a publisher? Is it good to have focus, or do you get pigeon-holed? When is Kickstarter good for a small publisher, and when is it bad? Duration: 56:45
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GameTek Classic 43 - Rules for Robots
11/11/2012 Duración: 08minIn this classic GameTek from February 2010, Geoff introduces the FIRST Robotics competition and the way the program is structured around games. Duration: 8:54
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Ludology Episode 43 - Twilight Snuggle
04/11/2012 Duración: 55minRyan stays up past his bedtime as he and Geoff welcome special guest Jason Matthews to the show. Jason is the codesigner of Twilight Struggle, 1960, Founding Fathers, 1989, and other great political games. What makes Twilight Struggle tick? What special considersations are required for the design of political games? Duration: 55:00
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GameTek Classic 42 - Gifting
28/10/2012 Duración: 06minIn this classic GameTek from January of 2010, Geoff discusses the economics of gift-giving, and some games that explore gift exchanges. Duration: 06:45
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Ludology Episode 42a - TradeMed Trade Goods
21/10/2012 Duración: 21minRyan and Geoff get down in the weeds to discuss the details of the cards and card mix in Trading in the Mediterranean. How will the trade goods relate to the ideas? How will they be acquired? How many of each combination should there be? Hopefully this is more interesting than it sounds. Duration: 24:00
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Ludology Episode 42 - Speedy Delivery!
14/10/2012 Duración: 01h07minRyan and Geoff are joined by special guest Eric Summerer for a deep dive into Pick Up and Deliver games. What are some of the best examples of this genre? What makes them appealing? When do they work, and when do they fail? Will Eric make it through the Lightning Round? All these questions and more, will be answered! Duration: 1:08
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GameTek Classic 41 - Multitouch Tables Revisited
07/10/2012 Duración: 07minIn this GameTek from December of 2009, Geoff discusses advances in 'multitouch table' technology, tech which eventually found it's way into tablets like the iPad. Duration: 07:45
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Ludology Episode 41 - Listener Spectacular 2
30/09/2012 Duración: 55minRyan and Geoff tackle some more listener questions in the aptly named 'Listener Spectacular 2'. Duration: 55:57